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Madden 15 Pc Iso Download

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Likely the most successful and recognizable sports video game franchise of its time, Madden NFL returns to consoles and computer screens for its 14th season of professional football action. As usual, the teams, rosters, logos, and stadiums have been updated based on information from the most recent (2002-2003) NFL season. Monday Night Football's Al Michaels rejoins John Madden to call the action and supply commentary, while a virtual Melissa Stark sends updates from the sidelines. There's even acknowledgment of Madden's 'horse trailer' player of the game, for the first time in this edition. Other new presentational features include split-screen replays, smoother transitions between plays, new 'specialty' animations for actions such as stumbles and open-field blocks, and player models of a variety and detail unprecedented in the series.

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Among the most prominent new features in this '2004' edition of Madden NFL is the 'Playmaker Control' system, designed to offer gamers greater control of the men on the field, both before and during a play. Gamers can change called plays or coverage at the last moment, and adjust blocking assignments and receiver routes after the ball is snapped. Other additions include an extended franchise mode, which uses a number of mini-camp drills to boost player performance during the off season, and an all-new Deep Owner mode, which saddles gamers with all the authority and responsibilities of a team owner, as well as those of general manager and coach. Deep Owner players can set prices for food, merchandise, and parking, or even build a whole new stadium and relocate the team.

The PC version offers a few features its teammates on the consoles can't match. The game can be played across the Internet against human opponents, through a system that features online leagues and tournaments, quick match games, buddy lists, career stats, clubs, and message boards. Computer players can also use a built-in Play Editor, which allows them to design new plays, or even create entirely new playbooks for use in the game.

Madden 2003 for the PC was arguably the best football game released last year regardless of platform. It sported stunning visuals, tight gameplay, and even a few features such as the accelerated game clock that were not present in its console brethren. This year things aren't quite as rosy. The on-the-field gameplay is pretty much the same (which isn't necessarily a bad thing), and while some new features are in place, it's high time EA Sports reexamined several parts of its flagship title.

There is simply no excitement this year. Perhaps this is due to the monotone and utterly emotionless play-by-play from Al Michaels and John Madden who read their scripts (much of which is taken from Madden 2003) as if they have a train to catch. Listening to the audio is about as exciting as eating sand. In any event, the series needs a shot of personality, and EA Sports only need look at its college football game on the consoles to see how to get it. Whereas NCAA 2004 has the aesthetics of a house party, Madden is that of an uptight formal dance. Visually, it looks pretty much just like last year's game, although there are new animations sprinkled in here and there. That's not to say the game looks bad; in fact, the only thing missing is dirty uniforms. If you play in the rain or snow, the uniforms look brand spanking new throughout the game.

The gameplay, while familiar, remains tight, and a few improvements make things a bit more interesting. EA's new 'Playmaker' system isn't the revolutionary advance it's touted to be, but it adds a nice twist. Playmaker allows you to adjust things on the fly before and after the ball is snapped; you can change the direction of a play once you view the defensive scheme, instruct your defense to anticipate a run or a pass, add more hot routes to receivers, and even instruct blockers during a play. Other gameplay improvements include slightly improved defensive AI (especially on deep passes), better downfield blocking, and a more realistic passing model in that you cannot drop back 20 yards and expect to complete a lot of throws. The game forces you to stay -- and step up -- in the pocket.

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Most of the new features this year are off the field, and unfortunately this is where Madden continues to languish. The franchise mode is certainly more robust and is loaded to the rim with options, but numerous problems remain which make long-term play a real problem.

The primary stumbling block is that the roster management AI remains woefully underdeveloped. This has always been an issue with Madden's franchise mode, but with the addition of the new owner's mode one would think that some of these old problems would go away. They haven't. There are numerous examples of the scatterbrained AI; many rookies are placed higher on the depth chart than established veterans. Don't be surprised if Denver drafts a quarterback and benches Jake Plummer, regardless of how well Jake did in 2003. Wide receiver Keenan McCardell was sent to #4 on the depth chart in Tampa Bay in 2004, despite being highly rated, and a rookie wideout (rated much lower than McCardell) was starting alongside of Keyshawn Johnson throughout the course of the entire season. These types of examples are commonplace in the game, and while the AI will usually start a star player (rated 90 or higher), solid players are not safe from being demoted in order to play a youngster.

If the developers want teams to play young players in place of aging veterans that's fine, but the veterans in question should at least show signs of slowing down. A slew of players retire when they are still at the top of their game. Why would a player who is 36 years old but rated a 91 overall hang 'em up? If this were a rare occurrence (Barry Sanders) it would make sense, but each year several high 80 to low 90-rated players retire for no other reason than they reach an age that the game deems as 'retirement friendly.'

Lingering issues with the AI still remains a problem area. The computer teams still do not trade between themselves or place players on the Injured Reserve (IR) list. This can create some major roster holes on computer-controlled teams. When you factor in that a lot of guys get injured during the season, teams begin to fall apart as the years wear on because the AI isn't smart enough to fill these gaps in the rookie draft and free agent period. Teams rarely draft for need but rather take the best player available, so just because the Browns have a stable of solid wide receivers, the AI is just as likely to draft another wideout as a linebacker.

Finally, the overall team ratings are downright bizarre. The worst team in the league is the Arizona Cardinals, weighing in with a 78 overall rating, while the Bucs are the best team with an 88 rating. So you have 30 teams jammed between 78 and 88. This can produce some crazy seasons, and while parity is alive and well in the NFL, Madden takes this to the extreme. Only in a video game can the lowly Bengals advance to the AFC Championship game in 2004 and win the Super Bowl in 2005.

The off-the-field stuff isn't all bad; in fact some of new features are spectacular. Owner's mode takes a page from text games such as Front Office Football and Football Mogul by allowing you to set ticket and concession prices, juggle team finances, and even pack up and relocate your team to a new city. Better yet, the computer teams will relocate as well if they no longer feel welcome in their home town. In the year 2009 of our test franchise, the Denver Broncos bailed for sunny California to become the Los Angeles Copperheads. The game assigns the team new uniform colors, logo, etc. The only downside to this is that you have no say over the CPU team's move and you could lose a hated rival as a result. Also, team logos are not placed on the new team's helmet, so every team that moves looks like the Browns.

The owner's mode is pretty deep, and will test your skills as a GM because if you linger too long in the red you may lose your franchise and be forced to buy another team that is also struggling. It puts a premium on turning a profit. Also included is the ability to sign coaches (including coordinators) as well as a training facility to help prevent injuries and such. All of this is tied together with your overall team budget. It's a terrific addition to the game.

The pre-season training camp is another addition worth mentioning. Last year's Team Mini Drills are now put to good use as you take specific players through a drill to help improve their skill. For example, you can take a rookie quarterback into a passing drill, and if you do well his ratings will increase as a result. There's a risk/reward system put in place so you can keep doing the drills over and over (with increasing difficulty), but if you fail at any time, you lose the rating points you have acquired along the way. It's a great mini-game that actually has an impact on your team.

If you're a long-time Madden fan, there's very little that will surprise you about this version. It's the same tried-and-true Madden gameplay with a few new wrinkles tossed in, and if all you want to do is play a few games here and there or hop online to test your skills, then this version is a winner.

People who downloaded Madden NFL 2004 have also downloaded:
Madden NFL 2005, Madden NFL 07, Madden NFL 2001, Madden NFL 06, Madden NFL 2000, Madden NFL 97, MVP Baseball 2005, NCAA Football 98

Game Information

Official NameMadden NFL 08
VersionFull Game
File UploadTorrent
Developer (s)EA Tiburon, Exient Entertainment
Publisher (s)EA Sports
Platform (s)Microsoft Windows, PC
Release date (s)August 14, 2007
Genre (s)Sports
Mode (s)Single-player

Screenshots

Overview

Madden NFL 08 Full PC Game Overview

Madden NFL 08 download free. full Game is the 2008 edition of the American football video game series published by EA Sports and developed by EA Tiburon. It is the 19th installment in the Madden NFL video game franchise. It features the former Titans star quarterback Vince Young on the cover. San Diego Chargers defensive end Luis Castillo was the cover athlete for the Spanish-language version. This was the first Madden game released (on August 14, 2007) for eleven different platforms, including Xbox 360, Wii, PlayStation 3, PlayStation 2, Nintendo DS, PlayStation Portable, Xbox, Nintendo GameCube, Microsoft Windows, and Mobile phone.[1] This is the last version of Madden to be released for the Microsoft Windows, and Madden NFL 08 would also eventually become the last video game for the Nintendo GameCube produced and released in North America.

EA and Apple Inc. had announced in June 2007 that a version for Mac OS X would be released at the same time as the other versions.[2] After the August 14 release date came and went without a Mac release, however, EA said it would be delayed until September or October 2007.[3] A Spanish-language version of the game was released on December 11, 2007 for the PlayStation 2 and Xbox 360 platforms.[5] As of December 13, 2007, the Xbox 360 version has sold 1,069,576 copies in the United States.[6] Madden NFL 08 has sold 4.5 million copies.[7] It is also the last of the games in the Madden series to include all 6 NFL Europa teams. Madden NFL 08 Free Download.

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Gameplay

Madden 08 runs at 60 frames per second on the Xbox 360, and 30 frames per second on the PlayStation 3.[8] A new branching animation system allows dynamic gameplay for the first time in the franchise. Players are no longer locked into animations but are now controlled more by the player. Features of the new animation system include mid-air collisions, big-time, one-handed catches, hurdles, sideline catches and gang tackling. Madden 08 brings back some features for its online play; for example, there will be a return of Season Mode and tournaments held online. Another updated feature – dubbed Hit Stick 2.0 – will allow players to hit high or low by flicking the analog stick up or down.[9] A new fatigue system has been implemented, disallowing users from taking a scrambling quarterback and repeatedly running around behind the line of scrimmage for very long gains.[10] Fatigue also plays a factor when cold-weather teams play in hot weather during the early months of the season.[9] Also returning to this year's incarnation is the much sought after «co-op» play, which had found itself sitting on the sidelines since making the jump to the next-generation consoles. This mode finds players teaming up with a friend and taking on the CPU or two human opponents. Madden NFL 08 Free Download PC Game.

Presentation

On the next-generation systems former NFL running back and Madden NFL 2003 cover athlete Marshall Faulk hosts a segment called Marshall's Minute in which he discusses key star players and predicts the score prior to the game.[10] Weapons (see below) also get special introductions before games.[10] Also on next-generation systems, the game features an intro composed by David Robidoux titled, «Who Wants It More?», after the Super Bowl XLII slogan.[11]

Features

Weapons

Certain star players are deemed to have «weapons» which can enhance their performances and create game-changing plays.[12] For example, players with the «Smart Quarterback» weapon are able to read defensive schemes and audible accordingly. Possession receivers can make tough catches over the middle, Shutdown corners can stay on even the toughest receivers, and Spectacular Catch receivers are able to leap over defenders and make difficult grabs.

Another added feature is to change players' positions to utilize their individual talents more effectively, such as Devin Hester (who can be converted from cornerback to wide receiver) and Brandon Marshall (who can be converted from wide receiver to tight end). It is also possible to move around offensive and defensive linemen with little effect to their overall rating. However, on the PlayStation 3 version of the game, player positions are locked and cannot be changed. Madden NFL 08 Download Torrent.

Superstar Mode additions

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With the addition of the Campus Legend mode to the next-gen version of NCAA Football 08, players are now able to take their player from Campus Legend mode and import him into Madden's Superstar Mode. In addition, players are able to create a player, take over the careers of select rookies from the 2007 NFL Draft and use them in Superstar Mode.[12] Also, the superstar's team can be chosen by the user based on what the menu-set «Favorite Team» is. Camera angles have also been tweaked for the next gen of Madden 08 after complaints with its predecessor.[12] Key attributes of superstars are assigned by players when creating them, rather than generated by random parents.[13] A number of features have been left out in this year's Wii version, most notably, the ability to edit the game player's superstars appearance as the Superstar Mirror is no longer selectable, and the Barber Shop in the City Map is also no longer selectable. Users are stuck with the random hair combination given to the user while registering their new superstar. Although certain new features have been added as well. For example, a player can have more control over their character while firing agents, while the selection of rookies is more extensive, although it is not available for Nintendo DS.

Player attributes

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For the first time, a player can receive an attribute of 100 only for the best players and only for skill positions. Devin Hester (speed), Peyton Manning (awareness), Tom Brady (awareness), Champ Bailey (man coverage), Reggie Bush (acceleration), Lorenzo Neal (impact blocking), Larry Allen (strength), and LaDainian Tomlinson (juke move and elusiveness) as well as many of the Hall of Fame (HOF) unlockable players, are the only in the game with such skills.[14] However, if the player's ratings are accessed, these attributes will drop back to 99.

Player info

There are certain players such as Byron Leftwich, Josh Cribbs, and Vernon Davis that are from the District of Columbia whose homestate is blank. If the player moves the state, the blank spot is no longer present.

Trophy room

The trophy room in Madden 08 is similar to the My Shrine feature in NCAA Football 08.[10] Trophies can be earned by completing in-game tasks (such as rushing for over 200 yards) or in other game modes (such as winning a Super Bowl in franchise mode).[10] Trophies can also be wagered in online head-to-head contests.[10] As skill and experience progresses, the user can earn five EA Challenge rings, which have customizable team logos and colors.[10] These features have been left out in the Wii version. Once a ring is unlocked, the player is given a code to buy the ring on Jostens.com.

Fantasy Challenge

In the current-generation version, the game has a Fantasy challenge mode where the player adds players to an NFL team and plays through three different leagues in a single elimination tournament. Other teams can attempt to trade players and challenge the player to competitions to get players from the player's team. If the player plays well enough they reach the top league which has four fictional teams that play in a special way to win. This mode is similar to Blitz: The League's campaign mode.

Returning features

A number of features missing from the first two next-generation versions of Madden return in Madden 08. These include Owner Mode, fantasy draft, roster-editing, and cooperative play-New, however, to the Xbox 360.

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For the first time, a player can receive an attribute of 100 only for the best players and only for skill positions. Devin Hester (speed), Peyton Manning (awareness), Tom Brady (awareness), Champ Bailey (man coverage), Reggie Bush (acceleration), Lorenzo Neal (impact blocking), Larry Allen (strength), and LaDainian Tomlinson (juke move and elusiveness) as well as many of the Hall of Fame (HOF) unlockable players, are the only in the game with such skills.[14] However, if the player's ratings are accessed, these attributes will drop back to 99.

Player info

There are certain players such as Byron Leftwich, Josh Cribbs, and Vernon Davis that are from the District of Columbia whose homestate is blank. If the player moves the state, the blank spot is no longer present.

Trophy room

The trophy room in Madden 08 is similar to the My Shrine feature in NCAA Football 08.[10] Trophies can be earned by completing in-game tasks (such as rushing for over 200 yards) or in other game modes (such as winning a Super Bowl in franchise mode).[10] Trophies can also be wagered in online head-to-head contests.[10] As skill and experience progresses, the user can earn five EA Challenge rings, which have customizable team logos and colors.[10] These features have been left out in the Wii version. Once a ring is unlocked, the player is given a code to buy the ring on Jostens.com.

Fantasy Challenge

In the current-generation version, the game has a Fantasy challenge mode where the player adds players to an NFL team and plays through three different leagues in a single elimination tournament. Other teams can attempt to trade players and challenge the player to competitions to get players from the player's team. If the player plays well enough they reach the top league which has four fictional teams that play in a special way to win. This mode is similar to Blitz: The League's campaign mode.

Returning features

A number of features missing from the first two next-generation versions of Madden return in Madden 08. These include Owner Mode, fantasy draft, roster-editing, and cooperative play-New, however, to the Xbox 360.

Other features

In addition to the other versions, the Wii version features online gameplay, a Madden first for a Nintendo console, as well as the integration of Mii avatars, and features a few exclusive game modes.[15]

The PlayStation 2, Xbox, and GameCube versions of Madden 08 have a fantasy football-type game mode called Fantasy Challenge Mode. In this game mode, players draft the ultimate NFL dream team while advancing through four levels of gameplay. Madden NFL 08 for PC.

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